Yesterday I wrote a post on Teaching Kids How To Structure A Story. Now for some mentor texts to help kids learn how it works. Picture books are perfect for this purpose, no matter the age of the student because they are brief. In ten minutes you get an excellent overview of a complete and satisfying story. As my first example this month I’ll use The Gingerbread Man, because almost everyone has access to this folktale in one form or another.
For comparison you might take Julia Donaldson’s Stick Man, which I have already analysed in detail. Donaldson is a master at remixing old stories into rhyming texts for a contemporary audience. Stick Man is a remix of The Gingerbread Man.
STORY STRUCTURE OF THE GINGERBREAD MAN
WHO IS THE MAIN CHARACTER?
In stories this isn’t always obvious, but it is in this one. The main character is The Gingerbread Man! We see him the most, we want him to succeed in getting away and he is in every single scene.
Next question before moving on: What is The Gingerbread Man’s great shortcoming?
Well, he’s a bit of a show off, isn’t he. He’s also a bit naive. Fresh out of the oven, he doesn’t realise that fairytale foxes are wily. If only he’d read a few fairytales he’d know what we already know about foxes in picture books!
WHAT DOES THE GINGERBREAD MAN WANT?
Or does he?
What he really wants is to prove how fast he is at running. Over and over again he says, “You can’t catch me!” His haughtiness eventually catches up with him. It’s like he’s taunting everyone to catch him. If he’d just run without all that singing, he wouldn’t have drawn attention to himself and he would’ve probably got away.
The Gingerbread Man is a classic example of mythical structure. This has nothing to do with being an actual myth. A myth is a traditional story, especially one concerning the early history of a people or explaining a natural or social phenomenon, and typically involving supernatural beings or events. The Gingerbread Man is a pretty old tale, but it’s not a myth. I’m talking about how many more modern stories borrow the plot from those old myths.
I’ve written about mythic structure here. Basically, your main character goes on a journey, meets a bunch of characters — some helpful, some mean — ends up fighting a big big struggle then returns home again a changed character. Or if he can’t make it home, he finds a new home. That’s mythic structure. It’s still very popular. The Lion King, Diary of a Wimpy Kid The Long Haul and Beauty and the Beast all have mythic structure. Or you might have seen The Incredible Journey, or Where The Red Fern Grows. In all of these stories the main character goes on a journey.
In fact, any boardgame where you need to go from square to square to reach a goal is making use of mythic structure. Along your ‘route’ you’ll slide down snakes (opponents), be helped by ladders (mentors), go back three squares, go forward two squares and so on.
The Gingerbread Man also goes on a journey, though he has no idea where he’s going. He’s just running. Everyone he meets wants to eat him (we assume), so everyone is his enemy. (It’s partly his own fault for being so delicious!) Usually in a mythic structure our main character encounters ‘helpers’ or ‘mentors’, but The Gingerbread is such an annoying character he doesn’t meet any of those.
WHAT’S THE PLAN?
Sometimes other characters have more plans than the main character. In this story, the old lady had a reasonably complicated plan to bake and decorate a gingerbread man, then to eat him.
But this is not about her.
The Gingerbread Man demonstrates that plans don’t have to be complicated. It’s true that in most stories plans are a BIT more complicated than JUST RUN REALLY FAST. It is also true that in most stories original plans don’t work and they need to be modified. This is a simple tale, known as a ‘cumulative’ story. Another example is There Was An Old Lady Who Swallowed A Fly. Young kids love these stories and they are great for language development. The adult co-reader is left reading the same sentences over and over. That’s what happens here, too. Fortunately, it’s pretty fun to say, “Run, run as fast as you can! You can’t catch me, I’m The Gingerbread Man!” If that wasn’t catchy this story wouldn’t have entered mainstream culture. So if you’re going to write a cumulative story like this one, make sure you’ve written something run to read aloud.
tl;dr: The Gingerbread Man plans to run. Until he is free, I suppose.
BIG BIG STRUGGLE
Notice the nice lead up? The Gingerbread Man sits first on the fox’s tail. The fox slowly coaxes him towards his nose and then SNAP!
WHAT DOES THE GINGERBREAD MAN LEARN?
Well, he’s dead so he doesn’t learn anything.
The Gingerbread Man is therefore a tragedy.
BUT! If he had lived another day, he would have learned not to hitch rides from foxes, and if he did hitch a ride from a fox, he’d know not to sit on the fox’s SNOUT.
Except that’s not really what the story’s about, right? That’s the most surface level of the messages.
Don’t be cocky. That’s what The Gingerbread Man would’ve learnt. And that is hopefully what we learn, as readers. We might think we’re the fastest runners in the whole world, but there’s always someone who can outwit us.
HOW WILL LIFE BE DIFFERENT FROM NOW ON?
Well, he’s dead.
BUT NORMALLY characters aren’t dead at the end of the story. So we get to see our heroes sitting around the fire enjoying wolf stew (like in The Three Little Pigs) or reunited with their father (in Hansel and Gretel).
I haven’t yet seen a picture book version of The Gingerbread Man who has been pooped out. There he is, sitting like a Hersheys chocolate, propped up on a clump of grass.
I haven’t seen that, but I’d like to.