Creepy Blue and Black Illustrations

Haunted Houseful is an Alfred Hitchcock collection of stories published in 1961. Fred Banbery (1913-1999) created these very nice illustrations. From what I can gather, the illustrations don’t match the stories especially well, but they would work very well as creative writing inspo. (For instance: Write Your Own Urban Legend.)

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The Art Of Nightmares

How does an artist offer the viewer a sense of nightmare?

Desaturation

Over all, 12 percent of people dream entirely in black and white. … In the 1940s, studies showed that three-quarters of Americans, including college students, reported “rarely” or “never” seeing any color in their dreams. Now, those numbers are reversed.

NYT

Note how quickly those numbers ‘reversed’. More interesting for artists: The perception that we dream in black-and-white. Regardless of what we actually see while we’re dreaming, the low light levels of night-time means the real world becomes desaturated, and we associate nightmares with the night-time. Artists can suggest a nightmarish quality by desaturating hue, or by working entirely in black and white.

Black and white may work even better than greyscale to suggest a nightmare.

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Fun Things Subverted For Horror

Here’s the thing about horror: It can so easily turn into accidental comedy. Watch the original 1960s Twilight Zone series and what was once genuinely scary now offers a family-night laugh.

An inverse is also true: What we once considered fun, innocent, cosy and child-friendly will morph over time into something sinister.

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Creepy Carrots by Reynolds and Brown

Creepy Carrots book cover

Creepy Carrots (2012) is a picture book written by Aaron Reynolds and illustrated by Peter Brown. For anyone wondering how to create a scary book for the very young reader without keeping them awake all night, this book is our masterclass in the horror-comedy blend.

First of all, the story is about carrots — a familiar, everyday food item not typically associated with horror. This story is therefore an inherently funny ironic juxtaposition.

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The Haunted Dolls’ House by M.R. James

“The Haunted Dolls’ House” (1923) is a short ghost story by Montague Rhodes James. Being out of copyright, you can read it at Project Gutenberg.

The reader does not attempt the varied English accents clearly conveyed by the syntax chosen by James but is otherwise good to read along to.
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Haystacks In Art and Storytelling

'Every trapdoor must have a lid and a railing' Illustrator unknown, 1930s barn hay

The Thing That Stalks The Fields is an example of a creepypasta.

A creepypasta is an urban legend for the Internet age: a paranormal story that has become a meme. In earlier days of the Internet, memes were ‘copy and pasted’ rather than ‘reblogged’, ‘retweeted’ and ‘shared’. ‘Creepypasta’ is a corruption of ‘copy paste’. (Nothing to do with pasta.) Like a tall tale told around the campfire, the aim is to shock readers by sort of getting them to… believe it.

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What Is Cosmic Horror?

Do humans see reality as it really is? This is a fundamental question behind cosmic horror and is one philosophers and deep thinkers still ponder today. If H.P. Lovecraft had been born 100 years later he’d be fascinated with theories such as proposed by Donald Hoffman that humans have evolved to see only a veneer of reality, not reality itself.

COSMIC HORROR: A SUBCATEGORY OF A SUBCATEGORY

fiction > fantasy > supernatural fantasy > gothic horror/fantasy > psychological horror > cosmic horror

Supernatural fantasy gathered steam around 1887.

Cosmic horror is a subgenre of Gothic narrative from this Golden Age of Supernatural Fiction. This Golden Age was drawing to a close by the start of the 1910s. Standout examples of supernatural fiction include:

  • The first volumes of M. R. James’s ghost stories
  • Algernon Blackwood short stories and novella such as “The Wendigo” (Audio version: Part One, Part Two)
  • Bram Stoker’s Dracula
  • Arthur Machen’s “White People
  • Henry James’s novella The Turn of the Screw is still popular with modern audiences due to over 30 TV adaptations, most recently The Turning and The Haunting Of Bly Manor. Before that the best known was probably The Innocents (1961), starring Deborah Kerr, a screenplay by Truman Capote and John Mortimer.

“The ambiguity of The Turn of the Screw goes way beyond ‘are the ghosts real or not?’,”  says Dara Downey, a lecturer in English at Trinity College Dublin and editor of The Irish Journal of Gothic and Horror Studies. “Once you start reading it, you realise that nothing in it is really clear – who the governess is, where she’s writing from, what she sees, why she thinks what she thinks about the children, what happens at the end, what we’re meant to take from the story, what those men in the room hearing the story think of it, and so on. 

Neil Armstrong, BBC

I have heard writers say the descriptor ‘American Gothic’ is pretty much useless because it seems to describe everything literary written in the American South, ever, and Armstrong seems to be using it here to describe an American strain of cosmic horror:

“In the 1908 Preface to the New York edition, James says that he wants to make the reader ‘think the evil, make him think it for himself’. So, in other words, he never tells us what the ghosts might be doing or saying to the children, or what happened in the house before the governess got there, so we project our own worst nightmares onto it. The fact that James was writing around the same time as Freud makes it so tempting to read something sexual into it, but really it could be anything. The book is part of a long tradition of American gothic from the 16th Century, building on the Puritans’ fears of devils, the unknown, their own sins, witchcraft, possession, ‘Indians’ in the woods, and so on. I think this makes the book perfect for continual reimagining – each era will emphasise what it most fears.”

Neil Armstrong, BBC

H.P. LOVECRAFT

The name most synonymous with cosmic horror is H.P. Lovecraft (1890-1937), with an entire literary movement named after him. But Lovecraft has one of those sad, starving artist biographies. He lived in poverty and died in obscurity at the young age of 47. He never lived to see how influential he’d become on 20th century literature and beyond. Lovecraft is best known for the following:

Cosmic horror was heavily influenced by the Golden Age of Supernatural Fiction. We know this for sure because Lovecraft himself said he was influenced by James, Machen and Blackwood.

Lovecraft was very interested in certain tropes. ‘Common human laws and emotions have no significance in the vast cosmos at large.’ Lovecraft also questioned his Christian background at a very young age, counting Jesus as mythological as Santa Clause. For his stories, Lovecraft became far more interested in ancient myth than in Bible stories.

H.P. Lovecraft was also influenced by the nineteenth century art of Gustave Doré.

One unfortunate aspect of Lovecraft was his enduring racism. Lovecraft saw people of colour as the monsters, no different from the unknowable cosmic horror villain. Lovecraft couldn’t understand people different from himself, and didn’t want to. Ironically, to Native Americans, white people were the cosmic horror. Yet Lovecraft put himself imaginatively in the shoes of the victims.

COSMIC HORROR AND LITERARY IMPRESSIONISM

The two movements share something big in common: It’s impossible for any single person to have a handle on veridical reality. There are techniques used by the literary Impressionists which emphasise this theme (e.g. parallactic viewpoints). Literary Impressionist art asks an audience to reconsider their own viewpoints, and accept that there’s always more to a story than our own individual point of view.

Cosmic horror kicks this aspect up to horror levels. It can be terrifying to realise you’ve been very, very wrong about the entire nature of being.

Both movements happened around the time people’s minds were starting to be expanded by big, mind-blowing advances in science. The more we know about the universe, the smaller we feel.

FEATURES OF COSMIC HORROR

The literary movement is known as ‘cosmicism’.

What makes cosmic horror ‘horror’? Cosmic horror typically makes lighter use of suspense techniques than other genres such as thriller and even other kinds of horror. What replaces suspense techniques to create narrative drive?

Well, cosmic horror traditionally makes use of its own kind of suspense, akin to the picture book technique of leaving the scary thing off the stage of the page, revealing to the viewer only an ominous shadow. To modern audiences, however, when a cosmic horror viewpoint character is so overwhelmed by what they’ve seen that they’re rendered speechless, this can feel like a cop out.

In cosmic horror, it’s all about the physiological response. Good horror creates a sensation known as ‘horripilation’ in its audience. This is the feeling that the hair on the back of your neck is standing on end. Cosmic horror achieves this by asking its audience to feel, if only for a moment, that there is way more out there than we can ever know. Humans are vulnerable, ignorant and at the mercy of greater forces. But how, then, is cosmic horror different from psychological horror more generally?

It’s partly in the themes. Thematically, cosmic horror exists to subvert matters of value. Whatever humans value is no longer valuable in the world of cosmic horror. Conversely, whatever humans ignore is actually the most important. (Also terrifying.) The message will be this: humans have got everything wrong.

For this reason the picture books of Shaun Tan count as cosmic horror. The Lost Thing is a perfect example of a weird world which exists just beyond the visible world of adults. Across children’s literature, children are able to see what the adults cannot, until they age out of it, or learn to harness their childlike view of reality, unencumbered by the slog of capitalism and consumerism.

He Paints What He Sees, illustration by Virgil Finlay
He Paints What He Sees, illustration by Virgil Finlay

Movies that have been called cosmic horror. In each of these examples, human order falls apart simply due to the existence of something much bigger than ourselves. In some plots the humans have gone looking for it; in others the ‘beast’ has been awoken. That said, if each of these films count as cosmic horror, the definition has been expanded, or the nature of modern cosmic horror has changed.

  • Alien
  • Annihilation
  • Cabin In The Woods
  • Event Horizon
  • The Ritual

Cosmic horror remains popular because we’re still dismounting from ‘The Great Chain Of Being’ notion that humans exist at the top of the animal hierarchy. If you’ve lived your whole life thinking God created the world for you, then it can be terrifying to ponder an alternative that no one gives a hoot about you. You are but a speck in the universe.

CHAIN OF BEING: An elaborate cosmological model of the universe common in the Middle Ages and the Renaissance. The Great Chain of Being was a permanently fixed hierarchy with the Judeo-Christian God at the top of the chain and inanimate objects like stones and mud at the bottom. Intermediate beings and objects, such as angels, humans, animals, and plants, were arrayed in descending order of intelligence, authority, and capability between these two extremes. The Chain of Being was seen as designed by God. The idea of the Chain of Being resonates in art, politics, literature, cosmology, theology, and philosophy throughout the Middle Ages and Renaissance. It takes on particular complexity because different parts of the Chain were thought to correspond to each other. 

Literary Terms and Definitions

Cosmic horror asks us to consider our own mortality, but also our own reason for being, and the futility of jostling for place in the human hierarchy.

A theme that runs through classic cosmic horror: cults. This is partly why modern commentators consider The Ritual an exampel of cosmic horror.

Dreams in the Witch House Artwork for the H. P. Lovecraft Story by Harry O. Morris, 1972
Dreams in the Witch House Artwork for the H. P. Lovecraft Story by Harry O. Morris, 1972

“Little Runmo” (2019) is an example of cosmic horror. The ‘life’ of a side-scrolling computer game is peak expendability.

You can find cosmic horror techniques in children’s literature. Take the following example from Carrie’s War by Nina Bawden, a middle grade novel from the early 1970s. Two children have been sent from London to the country to provide safety during the war, Lion, The Witch and The Wardrobe style. There’s a patch of woods which have a very druidy feeling about them. On the way to collect a goose one day:

She couldn’t explain it. It was such a strange feeling. As if there was something here, something waiting. Deep in the trees or deep in the earth. Not a ghost — nothing so simple. Whatever it was had no name. Something old and huge and nameless, Carrie thought, and started to tremble.

Carrie’s War, Nina Bawden

CHARACTER SHORTCOMING

In the character set up, the main character will have some kind of shortcoming and they will typically be wrong about something. In Cosmic Horror, ‘being wrong about something’ is central. There are monsters; the main character does not believe in monsters. Whatever the main character is wrong about equals what people in general are wrong about. Cosmic horror says, “The mundane will cloud your view of reality. Pay attention and you’ll see what’s really there.”

Aside from this, the main character of cosmic horror is the Every Man or (very rarely) the Every Woman. They function as a viewpoint character. They arrive to the stage (or page) in statu nascendi. Sometimes when writers create characters they want to make them as relatable as possible in a short space of time. They’ll be saving cats, suffering injustices, reacting in relatable ways. The viewpoint characters of cosmic horror aren’t written in this way. If they happen to be relatable it’s precisely because we know very little about them. The story uses human viewpoint characters as the story sees fit. (We don’t really want to fall in love with the viewpoint characters of cosmic horror because they may not live to see the story out…)

In cosmic horror, the world is more important than the character. In transgression horror the mask comes off the character; in cosmic horror the mask comes off the world.

By the way, in the early cosmic horror tales sometimes the viewpoint character would be one removed: This story happened to my friend. Now I’m visiting him in the lunatic asylum. He went mad and is unable to recount the story himself. See: Go Mad From The Revelation at TV Tropes.

DESIRE

Whatever the viewpoint character thought they were going to be doing with their day gets rescheduled when they come across something even more horrifying than they’d imagined.

OPPONENT

The web of opponents works the same as in any horror there will probably be infighting between the humans, with all their different desires and weaknesses, and this infighting pales in comparison to whatever master force reigns supreme.

The big bad evil force is your typical horror villain pure evil. Much Western horror makes use of Christian symbolism and thought, with the rituals of Catholicism. Although rarely explicit, if we think about this, any evil manifested in human concepts of hell can’t have existed prior to religion.

The overwhelming force of Cosmic Horror is sometimes called an ‘Eldritch Abomination‘. Eldritch is an English word used to describe something otherworldly, weird, ghostly, or uncanny. In contemporary culture, the term is closely associated with the Lovecraftian horror.

This is where cosmic horror is a bit different from other types of stories. The Eldritch Abomination in cosmic horror predates religion and even predates humans. It’s probably not even from this world, and may come from a different dimension entirely. Cosmic horror feels to me like an attempt to reject religion by writers who were nonetheless steeped in religious views of the world. As much as they try to nihilistically reject the gods, their fiction keeps coming back to godlike, omniscient, all-powerful… well… gods. Malevolent gods, but gods all the same. (The ancient gods weren’t all that great.) Of all the ancient forces, they are quire like the Djinn, who have been around for far longer than humans have. The Djinn can even fly between solar systems, so their arena is way more massive than ours, as well.

In any case, the humans can’t fight back against this kind of villain. The villain is way too ancient and powerful, and we can’t even understand their motivations, so they’re impossible to foil.

Hannes Bok for "Pickman's Model", by H.P.Lovecraft
Hannes Bok for “Pickman’s Model” by H.P.Lovecraft

CTHULHU MYTHOS (also spelled Cthulu and Kutulu, pronounced various ways): Strongly influential in pulp science fiction and early twentieth-century horror stories, the Cthulhu mythos revolves around a pantheon of malign alien beings worshipped as gods by half-breed cultists. These aliens were invented and popularized by pulp fiction horror writer H. P. Lovecraft. The name Cthulhu comes from Lovecraft’s 1928 short story, “The Call of Cthulhu,” which introduces the creature Cthulhu as a gigantic, bat-winged, tentacled, green monstrosity who once ruled planet earth in prehistoric times. Currently in a death-like state of hibernation, it now awaits an opportunity to rise from the underwater city of R’lyeh and plunge the earth once more into darkness and terror. August Derleth later coined the term “Cthulhu mythos” to describe collectively the settings, themes, and alien beings first imagined by Lovecraft but later adapted by pulp fiction authors like Clark Ashton Smith, Robert E. Howard, Robert Bloch, Henry Kuttner, and Brian Lumley. Some common elements, motifs, and characters of the mythos include the following:

  • The Great Old Ones,” an assortment of ancient, horrible, powerful (and often unpronounceable) deities/aliens including Cthulhu, Azathoth, Nyarlathotep, Shub-Niggurath, Hastur, Dagon, and Yog-Sothoth.
  • The Elder Gods/Elder Things,” A term used interchangeably with “The Great Old Ones” by Lovecraft, but used by August Derleth to refer to a separate group of aliens at war with the evil “Great Old Ones.” They serve as a deus ex machina in several short stories of the Cthulhu mythos.
  • Servitor races, i.e., lesser alien species that worship and/or act as slaves to The Great Old Ones, including the shape-changing shoggoths, the intelligent fungus crabs (Mi-go) living on Pluto, the tentacled star-spawn, and the aquatic race of “Deep Ones” living near Devil’s Reef in “The Shadow Over Innsmouth.”
  • The imaginary town of Arkham, New England, used as a setting, along with nearby towns like Dunwich and Innsmouth along the Miskatonic river valley.
  • The theme of insanity (often protagonists suffer mental breakdowns merely by viewing one of the Old Ones).
  • The appearance of forbidden books of ancient and dangerous lore, such as the fictional NecronomiconThe Book of Eibon, and Unaussprechlichen Kulten.

from Literary Terms and Definitions

DER ROTE VOGEL FELIX (1975) Marie Sarraz fantasy landscape with snail and tentacles
DER ROTE VOGEL FELIX (1975) Marie Sarraz fantasy landscape with snail and tentacles. Anything with tentacles tends to attract the descriptor ‘Lovecraftian’.

The Kraken is another well-known Lovecraftian opponent. The first description of a kraken (giant squid) reached England in 1755. According to newspapers, one washed up on the coast of Orkney in 1808.

N.C.-Wyeth-illustrations-from-The-Anthology-of-Childrens-Literature-Kraken-1940.-Golden-Age-Comic-Book-Stories
N.C. Wyeth. The Anthology of Children’s Literature, 1940. Golden Age Comic Book Stories.

PLAN

Once the viewpoint character realises there’s something fishy going on, they’ll want to find out more. So the plan will be around that.

STRUGGLE SEQUENCE

Spatial horror is a set of tricks storytellers use to make the audience feel bodily discomfort. As the terror progresses and enters the struggle phase the spatial horror intensifies.

Cosmic horror does not typically involve gore. Cosmic horror is a subcategory of psychological horror.

ANAGNORISIS

This has to be the scariest part of the story. The best of the best cosmic horror stories create a revelation in the reader as well as in the main character, and the reader should feel the whole world looks different, at least for a moment.

However, that poor sucker the viewpoint character doesn’t have the privilege of distance and rather than experiencing life-changing epiphany, goes crazy. The ‘going crazy’ part is a standard fixture of cosmic horror but think widely; they may lose their senses, they may (these days) suffer PTSD. In any case, the human mind isn’t equipped to process the experience.

NEW SITUATION

In many well-known tales of Cosmic Horror, the main character dies at the end. This is partly why you don’t want the audience getting too attached to them.

Who made this?

Cosmic horror is difficult to write because it’s hard to awe a modern audience with a completely new idea. However, the subgenre makes for excellent parody. (Horror and comedy are a great genre blend.) Welcome To Night-Vale is a popular parody of cosmic horror, released as a podcast in the format of local radio. The Hitch-hiker’s Guide To The Galaxy can be considered parody of cosmic horror as well.

RELATED TERMS

Cosmic Irony: An alternative term for situational irony, especially when connected to a fatalistic or pessimistic take on life.

Cosmic Justice: A riff on ‘poetic justice’, in which natural consequences for an action take place in a story, in place of retributive justice meted out by humans, or gods.

FOR FURTHER INVESTIGATION

Episode 65 of the Our Opinions Are Correct podcast gives us all permission to skip Lovecraft. Really, you don’t need to read him unless you’re a completionist. We’re Officially Done with Lovecraft and Campbell

Clowns in Art and Storytelling

'Hippodrome' (4 Clowns) - Poster by Jules Chèret, 1882

Once upon a time clowns were an un-ironic take on the jester archetype. Storytellers could make use of clowns to lighten a mood. Shakespeare did it.

Toon. A comic relief character generally intended to be recognized as such — Rosencrantz and Guildenstern are toons (most of Shakespeare’s comic relief characters are toons). Toons have a limited place in fiction; an excess of them can render an otherwise serious work trivial. (CSFW: David Smith)

A Glossary of Terms Useful In Critiquing Science Fiction
1922 Vintage Ad Cover- Jester with Pumpkin. E.M. Jackson, illustrator
1922 Vintage Ad Cover- Jester with Pumpkin. E.M. Jackson, illustrator. Jesters are associated with tricks and tricks are associated with Halloween.
Poster by L. Bakst, 1899
Poster by L. Bakst, 1899

BRINGING IN THE CLOWNS

When Shakespeare figured the audience had had enough of the heavy stuff, he’d let up a little, bring in a clown or a foolish innkeeper or something like that, before he’d become serious again. And trips to other planets, science fiction of an obviously kidding sort, is equivalent to bringing in the clowns every so often to lighten things up.

Kurt Vonnegut

THE TRICKSTER CLOWN

The clown in a story is often a trickster. The lucky thing about villain tricksters: they can be outwitted. They are frequently single-mindedly focused on wreaking havoc and can be therefore be taken by surprise.

THE SCARY CLOWN

https://twitter.com/ambient_soup/status/1310607843842822145
Parody children's book cover, blending IT by Stephen King with the style of Dr Seuss. The commentary here is obvious: clowns are inherently scary, even when we design them for children. (Artist unknown.)
Parody children’s book cover, blending IT by Stephen King with the style of Dr Seuss. The commentary here is obvious: clowns are inherently scary, even when we design them for children. (Artist unknown.)

Take a look at children’s stories, toys and merchandise from the 20th century and clown archetypes are everywhere. The Jack-in-the-box below wears a jester’s hat, but also wears the red nose of a clown.

Perhaps children of the first and second Golden Ages didn’t find clowns so scary. Would this chalk packaging fly today? The concept is funny, end result terrifying.

Clown chalk packaging copyright notice reads 1938
Clown chalk packaging copyright notice reads 1938
Coca Cola advertisement creepy
I find it impossible to conclude that the smile on this boy was meant to be creepy, as the advertisers are clearly trying to sell a beverage to as many people as possible. This is possibly the best evidence I can find of the (modern conception of a) ‘creepy smile’ coded as ‘enthusiastic’ for an early 20th century audience.
New Year postcard by Schmucker. Look at the face on that moon. Perhaps they're conspiring to kill someone below with that 'lucky' horse shoe.
New Year postcard by Schmucker. Look at the face on that moon. Perhaps they’re conspiring to kill someone below with that ‘lucky’ horse shoe.

Were clowns always a bit terrifying, though? I don’t think we can blame Stephen King for ruining clowns. An alternative theory: Early children’s stories expected to both scare AND entertain (as well as teach). There was perhaps less expectation that books would be soothing.

Remember, your skeleton is always smiling

Holly Brockwell

Part of their scariness, I believe, comes from their maquillage — make up so thick and exaggerated that it functions as a mask. The smile only makes it worse. Why? Why is the smile worse?

1947

I wondered if those smiles were meant to be creepy until I happened upon this image, and its purpose: The smiling sun below graces the cover of a picture book celebrating the 50th anniversary of Queen Wilhelmina’s reign in Holland (now The Netherlands). I think we can all agree this creepy smile was not meant to be creepy.

HET GOUDEN PRENTENBOEK (1948) Piet Worm
from Eric Kincaid’s Alice in Wonderland cheshire cat
The Cheshire Cat from Eric Kincaid’s Alice in Wonderland

When describing the ogre from Greek myth, Baubo, Diane Purkiss has this to say about the associations between terror and smiling:

Fear provokes laughter as easily as screams. Children often laugh when they are frightened. Both fear and laughter depend on surprise, the rupture of expectations. Many demons found their way into the repertoire of comic masks. Aristophanes uses the word for hobgoblin to mean both demon and a comic mask. In an exactly similar way, the Romans hung masks called oscilla (literally, ‘little faces’) in trees to frighten away ghosts, yet the masks could be called by the same naes as the demons they were supposed to frighten. … Play (meaning both theatre and games) is central to demons. Terror, when acted out, is displaced, managed, controlled.

Diane Purkiss, Troublesome Things: A history of fairies and fairy stories

Comedians are supposed to have sad lives, though this isn’t a cliche I entirely endorse, the sad clown not a type I’ve ever come across whereas the mean clown, the selfish clown and the downright unpleasant clown are commonplace.

Alan Bennett, Radio and TV, Untold Stories

When illustrating a smile, it’s easy to depict a scary grimace. The line is pretty fine. I can’t say what the artist was going for in the dog illustration below, but if they were going for scary, they managed it. I’m reminded of Stephen King’s I.T.

"Tige" His Story 1905 Richard Felton Outcault clown face
“Tige” His Story 1905 Richard Felton Outcault clown face

Why can an illustrated smile so easily turn evil? It’s probably an evolutionary thing. When apes and monkeys ‘grin’ at each other they are showing their teeth to convey how they could rip you to pieces if they sunk their incisors into you. Our pet dogs still use their teeth in that way despite thousands of years of domestication. So do people. We are highly attuned to the fake smile. There’s nothing more fake than a painted on smile. This fakeness explains the scariness of the clown’s smile.

J. Kuzich Del Monte Foods 1971
Fortunately someone had the foresight to not give this clown a knife. J. Kuzich Del Monte Foods, 1971.

Many children’s book villains have clownish features without conforming fully to the clown archetype. Mean Old Mister Minky of the Raggedy Ann and Andy stories shares in common with clowns those big, wide eyes and the face in rictus, rendered only slightly comical by the concentrating tongue. Mister Minky is a clown-goblin-jester mixture of dastardness.

Mister Minky catches Raggedy Ann and Andy
Mister Minky catches Raggedy Ann and Andy.

Gargamel of the Smurfs came later but is a similar archetype to Mister Minky, with his big wide eyes and long nose. The long nose denotes old age but the tufts of hair around the ears with nothing on top now look clownish… We might expect this hair to denote unmarked old age. The receding hairline presents in many men, but this hairstyle (non style?) has been used so frequently in recent clown archetypes one simply cannot get away with it in real life.

Pennywise the Clown from 1990 with his receding hairline and long back and sides.
Pennywise the Clown from 1990 with his receding hairline and long back and sides.

Noteworthy is what the Japanese call ‘wakahage‘ (youth balding), which is a less judgemental word than ‘premature balding’ (who’s to say what’s ‘premature’?). All actors who play both Pennywise and Gargamel in the ‘live action’ film adaptations are young men with full heads of hair who need to have their pate covered. The red hair of Pennywise suggests youth, though the balding does not. Again, the juxtaposition is important when it comes to clowns. Juxtaposition creates unease.

THE LONELY CLOWN

Loneliness takes many forms. If clowns are surrounded by people and they take it upon themselves to cheer everybody else up, they fall into the category of the Appreciated Outsider. The lonely person who does not appear to be lonely is wearing a metaphorical mask, which turns into a literal mask in the case of a clown, whose face is so altered by make-up that the real person is no longer visible underneath. There’s nothing more lonely than being ignored when surrounded by people. A rule of the narrative mask: The character who wears a mask will never find happiness until the mask comes off. Clowns must become known before they find friends.

The Lonely Clown archetype doesn’t always look like a clown, and the clownishness of a character doesn’t always endure throughout a story. An example of a temporary Lonely Clown can be seen in American Beauty (1999), in which Lester’s wife Carolyn sings “Don’t Rain On My Parade” in the car. The story is not about Carolyn, and she is not a sympathetic character, but we can deduce that if Lester is isolated within their marriage then Carolyn is suffering equally. We get a few brief glimpses.

In the scene below, the juxtaposition between Carolyn’s inner loneliness contrasts with the upbeat, carnivalesque nature of the song and her rendition of it, which together evoke the classic Lonely Clown idea. Carolyn’s loneliness is only magnified by the happy song, because the audience can see she is wearing a mask.

(Also relevant, we associated clowns with parades.)

An outstanding picture book example of a lonely clown is The Farmer And The Clown by Marla Frazee. In line with picture book ‘rules’, the story ends with a clown character who is no longer lonely, reunited with family in this case. But the Lonely Clown archetype is at play. For a depiction of a lonely landscape conveyed entirely via art work, check out this book as a mentor text.

CLOWN AS LIMINAL CREATURE

Robert Ingpen, Australian, 1936 From the book Halloween Circus, written by Charise Neugebauer
Robert Ingpen, Australian, 1936 From the book Halloween Circus, written by Charise Neugebauer

The clown is an outsider, lonely because he is alone on his stage, never truly known. He exists on the fringe of our culture, and therefore makes the perfect liminal creature. In Ingpen’s illustration above the clown exists in a graveyard, another liminal space, where the living go to greet the dead, forced to contemplate their own mortality.

Header illustration: ‘Hippodrome’ (4 Clowns) – Poster by Jules Chèret, 1882

Monster Pet! by McAllister and Middleton

Monster Pet! is a 2005 picture book written by Angela McAllister and illustrated by Charlotte Middleton. The story is designed to get young readers thinking about the responsibility of caring for a sentient creature. A body swap plot is used to that end, though I suspect more empathy derives from the facial expressions on the poor little locked up mouse than from the body swap experience, which in a picture book, challenges the adult book-buyer’s ideas of what a picture book should do; This one is slightly creepy. The School Library Journal had this to say:

The theme of not caring for a pet, and then the reversal with Monster forgetting to feed Jackson, is disturbing, and the dream ending feels forced. 

Is this story disturbing because the assumed audience is very young? Does the dream ending feel ‘forced’ because it doesn’t work, or because adults are sick of the ‘I woke up and it was all a dream‘ trope?

Continue reading “Monster Pet! by McAllister and Middleton”

Disorientation And Spatial Horror In Fiction

I’ve been thinking about ways in which a storyteller creates a sense of unease for the audience, but spatially. We might call this spatial horror. I’m talking about disorientation, dizziness, light-headedness, fear of falling, and various senses outlined in the graphic below.

Six Not Talked About Senses: Unless you are an occupational therapist, in which case you do talk about these.

A visual representation of disorientation can be seen in an M.C. Escher painting. These are fascinating, but uncomfortable to look at:

M.C. Escher (1898-1972) Covered Alley in Atrani, 1931

It’s possible to create an Escher effect in words.

Below is the BookRiot clip which got me thinking about spatial horror as a concept. Perhaps certain genres employ these techniques more than others, for instance horror, action and thriller plots. Likewise, science fiction often sends a character flying through time, perhaps through a portal.

But disorientation is a trick not limited to the horror genre, and applies to many types of stories, and across all types of children’s books. I have even noticed spatial horror utilised in picture books by Beatrix Potter. (I maintain that Potter’s stories are a genre blend including large dashes of unmitigated horror.)

Arnold Ronnebeck, 1928. An excellent graphic depiction of city-inspired vertigo. How to achieve this in writing?
Arnold Ronnebeck, 1928. An excellent graphic depiction of city-inspired vertigo. How to achieve this in writing?

On screen, camera work can do a great job of invoking certain unpleasant feelings, especially vertigo. I find the video below unpleasant to watch. That’s because I experience a common form of synaesthesia in which a jolt rushes through me. All the while, I know I’m only watching a stranger risk their own life.

This ‘jolt’ is more difficult to reproduce on the page (not that I would seek it out as a reader). But writers do employ varimous tricks to create various spatial discomfort for readers, usually to emulate the discomfort experienced by their sympathetic main characters.

Disorientation is generally a very unpleasant feeling. Why do that to an audience? Do it mindfully, with a reason in mind:

In secret societies, an old rule of initiation is: Disorientation leads to susceptibility. That’s why initiates are often blindfolded and led around in the dark, so they will be more psychologically open to suggestion from the rituals staged by the group. In storytelling, getting the audience a little off-base and upsetting their normal perceptions can put them into a receptive mood. They begin to suspend their disbelief and enter more readily into a Special World of fantasy.

Christopher Vogler, The Writer’s Journey

A stand-out short story example of general disorientation is “Trespasses” by Alice Munro. I’ve analysed it myself here. If you don’t mind some heavy reading, Nancy Easterlin has written a paper (freely available online) which goes into the exact ways in which Munro creates a sense of discomfort. Much of the discomfort derives from not knowing who the main character is, or who we’re meant to be following.

[A]s readers, our entire orientation toward a fictive environment is generally not simply analogous but isomorphic to our orientation in the material world. With so much current research in psychology suggesting that we are always thinking in terms of the relative orientation and physiological responses of our bodies, it seems unlikely that the body can be short-circuited in any meaningful way.

‘Who Was It If It Wasn’t Me?’: The Problem of Orientation in Alice Munro’s ‘Trespasses’: A Cognitive Ecological Analysis by Nancy Easterlin.

Alice Munro is a world class magician with words and in “Trespasses” she walks the high wire. Below I have collected some slightly less complicated writerly tricks.

Throw your character around

The original title of Beatrix Potter’s “The Tale of Samuel Whiskers” was “The Roly-Poly Pudding”. This older title better suggests the spatial horror of a story in which our sympathetic main character is thrown around in various different ways. The victim of this story finds himself in tight spaces and eventually rolled up in dough.

The Looney Tunes cartoons are basically all about throwing their characters around. Children’s stories which emulate this kind of cartoonish slapstick might be playing around with this type of spatial horror, but often when we watch these scenarios play out, they’re not actually having an effect on us. We view them in one dimensional perspective, as long shots. It’s only when the (metaphorical) camera shifts that we might start to feel discombobulated. Spatial horror depends on high and low angles, and multiple perspectives.

Three point perspective is far better at achieving a disorienting effect in the viewer, as shown in this three point perspective city, which almost seems to turn in on itself, creating its own miniature world.

Play around with differential sizes

I’ve already written about this extensively in my post on Making Use Of The Miniature In Storytelling. Many of these tricks are utilised frequently by children’s storytellers — most often a character shrinks, or is small to begin with.

“Tinderbox” (1928) by Axel Mathiesen. Toys, fairies, mice and related creatures are often the main characters in children’s work because they are small, and allow us to see the world from a new perspective.

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♬ Simon Says – Pharoahe Monch

Morphing in size is not limited to children’s fantasy. For a wonderful example of a lyrical short story in which the very setting seems to shrink as two characters explore their environs in a state of limerant love, see “Something Childish but Very Natural” by Katherine Mansfield. These two main characters are so caught up in themselves that their own lust for each other (in short, egocentricity) makes them feel so much more important than the rest of the world, which will surely bend to their will (until they realise it won’t).

In general, Mansfield loved playing around with spatial effects. This is connected to her recurring theme of retaining one’s individuality. Characters seem terrified of losing themselves, of being subsumed by the roles expected of them. Added to that, for Mansfield the self is porous, caught between a virtual past and a virtual future.

Create a whirlpool effect

Ilinx is a Greek word meaning ‘whirlpool’. This word is sometimes used to describe computer games that induce a sense of disorientation or vertigo. The term (as used in this context) was proposed by Roger Caillois as one of four game categories. In case you’re wondering, the other game categories are agon (competition), alea (chance) and mimicry (simulation).

Computer games, like movies, are great at creating a range of spatial horrors for users. How do writers create that feeling of being swept into a whirlpool?

One way of doing this is by using the vortex plot shape. I have written about this here.

Induce Claustrophobia

One of the most chilling sequences from a book/movie is in The Beach, when the main character swims through cave tunnels and almost runs out of breath before he manages to find a place to resurface. Tunnels in general deny us an escape route, and are therefore excellent for inducing fear, especially claustrophobia. The scene written by Alex Garland also features an excellent and dire ticking clock: The main character can only hold his breath underwater for a limited period of time.

This gives me the absolute creeps.

For the ultimate claustrophobic spatial horror see Japanese manga, specifically The Enigma of Amigara by Junji Ito.

Get your character lost

It may have bee tiredness. it was late at night, long past midnight. The silence appeared so rich as to have a visual quality, a sparkle or hard gloss, and a thickness too, like fresh paint. This synaesthesia must have been due to my disorientation, for this was so famliar, lying here in the green field of her stare, feeling her smooth thin arms. It was so unexpected too. We were hardly at war, but everything between us was stalled. We were like armies facing each other across a maze of trenches. We were immobilised. the only movement was that of silent accusations rippling over our heads like standards. To her I was manic, pervesely obsessed, and worst of all, the thieving invader of her private space. As far as i was concerned she was disloyal, unsupportive in this time of crisis, and irrationally suspicious.

Ian MacEwan, Enduring Love, describing the feeling of being disoriented during an argument with your partner while in a heightened emotional state. The reader doesn’t know at this point whether the first person narrator is slipping into psychosis.

The Beach underground tunnel example scares me on multiple levels, and another layer of fear derives from being lost, perhaps forever.

The mythic journey is especially useful in this regard because the main character leaves home and explores unknown territory. Bear in mind though, your characters can still get lost in their own suburbs, their own schools, inside unfamiliar buildings.

Technically speaking, frequent switching your point of view can help create a disorientated feeling in your audience. Even genuine cases of ‘head hopping‘ may have their uses, when done mindfully by the writer.

AN EXAMPLE OF SUBVERSION

The Hilda stories by Luke Pearson (also a TV series) are cosy by intent, so even getting lost becomes an adventure, in a world where fantasy creatures are harmless, even the massive ones. The Hilda setting is also interesting because depending on the scene, Hilda the human girl is sometimes massive, sometimes tiny.

Put your characters in tight places

As if old houses aren’t creepy in their own right, the creepier thing about them is that you can get lost in them — not just in the rooms themselves, but in the spaces between.

The Rats In The Walls, as well as Neil Gaiman’s The Wolves In The Walls encapsulate this particular fear. A Lovecraftian fear of passages, corridors and spaces in between may be more common than I realise. Jeff Kinney even makes a gag out of it in Wrecking Ball (2019). Greg can’t stand the thought of creatures poking about in the walls, so his future dream house will be made entirely of glass. The illustration shows Greg sitting downstairs, looking straight through the floors into an upstairs toilet.

In Potter’s “The Tale of Johnny Town-mouse“, Timmie Willie He’s becomes horribly disorientated inside his wicker cage. Characters are especially prone to this type of spatial horror if they are tiny. Children, fairies and mice are so small they can get bundled up inside things and thrown around from movement, against their will, outside their control.

Another especially 20th century take on the ‘shut in a tight space’ kind of spatial horror comes in the form of sinking into quicksand. There’s a reason why this particular horror was popular in the 20th century.

Put your characters in high, precarious places

published in ‘The Sketch’ in 1933 in a series called ‘An Ideal Home’

Create a mise en abyme effect

Norman Rockwell (1894-1978) 1960 “Triple Self-Portrait”

Why does it feel so strange to look into two mirrors facing each other? I believe it’s because we rarely get an insight into the feeling of true infinity. We are each bound to our single planet, to our single body, and our experience of all things is singular.

The Poorly Drawn Lines comic strip below combines two spatial tricks: the mise-en-abyme effect and the miniature effect. (Something gets smaller and smaller even as it goes on forever.)

This comic by Poorly Drawn Lines spoofs the concept of the miniature concept of tourist destinations.

For a literary example of the mise en abyme effect see Angela Carter’s short story revisioning of “Peter and the Wolf”. Carter also utilises the mise en abyme effect in her re-visioning of “The Erl-King“.

I have experienced the magnitude of infinity most acutely when reading popular astronomy. As you might predict from the title, Marcus Chown’s The Never-ending Days of Being Dead is a mind-blowing book in that regard. Sean Carroll also has a book about multiple worlds theory.

Related: The Droste effect, known in art as an example of mise en abyme, is the effect of a picture recursively appearing within itself, in a place where a similar picture would realistically be expected to appear, creating a loop which theoretically could go on forever, but realistically only goes on as far as the image’s quality allows. — Wikipedia

Induce the Overview Effect

The overview effect is a cognitive shift in awareness reported by some astronauts during spaceflight, often while viewing the Earth from outer space

Wikipedia

Writers have several ways of inducing this feeling in an audience. One way is to link ‘childhood’ to ‘the elderly’, giving the impression that life is seen from above, and that it is cyclical. Annie Proulx regularly does this as well, by opening stories which go back three generations (which happens to correspond to the length of time the human brain can cope with when it comes to caring about relatives). For a literary short story example of The Overview Effect see see “Prelude” by Katherine Mansfield. The symbolism around the aloe (the story’s original name) also emphasises this.

In her short story “Deep Holes“, Alice Munro creates an Overview Effect by Alice Munro turning Sally into a tiny figure within a vast landscape. We are seeing her from above, almost as if from the stratosphere. We are no longer involved in her life. This is how we leave her.

That’s why you’ll quite often find The Overview Effect as a story ending. Moving now to the realm of picture books, this is how Jon Klassen wraps up “We Found A Hat“. But this time the viewer stays on the ground, looking up at the characters rather than looking down. These tortoises have both acted morally after making a very tough moral decision (to share a single hat between them), and with this view from the ground, they now seem almost angelic. However, the small size of them against the backdrop of a huge sky nonetheless works to create an Overview Effect.

Philosophers use the word ‘sublime’ to describe this feeling of becomign one with something bigger as ‘sublime’.

In aesthetics, the sublime is the quality of greatness, whether physical, moral, intellectual, metaphysical, aesthetic, spiritual, or artistic. The term especially refers to a greatness beyond all possibility of calculation, measurement, or imitation. 

Wikipedia

One of the strange things about living in the world is that it is only now and then one is quite sure one is going to live forever and ever and ever. One knows it sometimes when one gets up at the tender solemn dawn-time and goes out and stands out and throws one’s head far back and looks up and up and watches the pale sky slowly changing and flushing and marvelous unknown things happening until the East almost makes one cry out and one’s heart stands still at the strange unchanging majesty of the rising of the sun–which has been happening every morning for thousands and thousands and thousands of years. One knows it then for a moment or so. And one knows it sometimes when one stands by oneself in a wood at sunset and the mysterious deep gold stillness slanting through and under the branches seems to be saying slowly again and again something one cannot quite hear, however much one tries. Then sometimes the immense quiet of the dark blue at night with the millions of stars waiting and watching makes one sure; and sometimes a sound of far-off music makes it true; and sometimes a look in someone’s eyes.

The Secret Garden, Frances Hodgson Burnett

Another example of the sublime from (ostensible) children’s literature: the Pan chapter from The Wind In The Willows.

Apart from the very end, Overview Effects are often utilised at the Anagnorisis phase of a story (the part which comes after the Battle, in which the character learns something about themselves). This makes complete sense because when you learn something about yourself you are temporarily seeing yourself as if from afar, as if you are new to yourself.

For an excellent example of Overview Effect used at the Anagnorisis phase of a story see When You Reach Me, a middle grade novel by Rebecca Stead.

Margaret Wise Brown also uses The Overview Effect at the Climax of Goodnight Moon.

Strand your character in the middle of nowhere

The film Gravity opened by creating an Overview Effect. But as the action unfolded I felt more and more isolated. I don’t imagine I’d enjoy being off my own planet, not knowing which direction it was in. I think I might even flip out.

Space functions metaphorically in the same way as an ocean. So any story set underwater is good at messing around with our sense of direction. If we’re panicking underwater, we may not even know which way is up, which way is down.

Island stories, desert stories and journey at sea stories all induce spatial horror by encouraging the audience to see ourselves (via the characters) as tiny in the vastness of space and time.

Create the sensation of ‘too much’

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