What does dinner time look like in your house? Do you see your own family tradition reflected in children’s books?
I remember hearing once — perhaps on the yak track of Downton Abbey — that, for film makers, table scenes are the most difficult to shoot and edit. Unlike in any other scene, the characters sit close together, side-by-side, talking in what’s basically a huddle. More than that, camerawork has to create the illusion that characters are speaking to the right characters, so they have to be looking in the right direction.
Illustrators of static table scenes have it a bit easier — there’s no need to fit a massive camera into tight spaces, for one thing. But illustrators still have the problem of staging. And tables say so much.
The long table, with one character at each end, is often used to depict a cold, stand-offish, antogonistic character web. You can see this in films such as American Beauty. Fighting parents at one end, child stuck in the middle as reluctant piggy-in-the-middle.
In picture books, with their bustling, happier atmospheres, illustrators want to avoid anything like the asparagus scene of American Beauty.
Joyce Lankester Brisley’s hygge, happy scenes also feature a long table with Mother at one end, Father at the other, but there’s no coldness whatsoever. There’s the expanded cast, for one thing, but there’s also Milly Molly Mandy in action, about to get out of her chair, and the pets in the foreground, also looked after. The house itself is cosy, with its patterned curtains and view to the hint of nature outside.
FICTIONAL FAMILIES WHO DON’T EAT AT THE TABLE
This is still rare, from my own observations. In broader pop culture, the fictional family who eats with the TV on, or in front of the TV, is portrayed in that way because they are dysfunctional. Picture books teach a clear lesson: Good families eat together, sitting on Western chairs, at a Western table.
Mog’s family sits at the table, though Judith Kerr wrote those in an era where more families did sit at the table. In fact, the formality of eating came in handy for Kerr when writing The Tiger Who Came To Tea, in which a carnivalesque visitor upturns social conventions. The more formal that convention, the more fun it is to subvert it. Admittedly, this is part of the reason why table dinners are so popular with picture book creators.
Another reason animals might sit around a table: To make them more human. This explains why Olivia the Pig has to sit at a table. Olivia the Pig sits at a round table, which admittedly is less formal than a long, rectangle.
PHOTOGRAPHS OF FAMILIES EATING DINNER
This photo series shows how many cultures around the world sit on the floor to eat dinner. This could be reflected in picture books, but largely is not.
Here’s a photo series of Americans eating dinner — a significant proportion are in the sitting room rather than at a table, though does skew towards table when people eat as a family rather than as a couple or alone. (Kids are messy, which is one good reason to eat in the kitchen, or on a hard floor.)
In Australia, Annabel Crabb made a series about the history of Australian life, with emphasis on food. The images look more staged than you’d want in a typical picture book, but a lot of thought has gone into the colour palette, which can be inspiring for illustrators.
What The World Eats is a photo series in the same vein, and sobering. I doubt I could personally survive on some of those weekly rations.
DADS COOKING IN PICTURE BOOKS
There is a tendency across all fiction to idealise the 1950s and 1960s middle class of America, in which mothers stayed in the home, happily raising the children and preparing elaborate meals. There remains a tendency in picture books to replicate that hygge imagery.
Here’s what we need to see more of in picture books:
Happy, active families who aren’t necessarily eating dinner at the dinner table. There’s nothing especially magical about the dinner table. Families can eat happily outside around a BBQ, on the floor, and even as they watch TV together, especially if they’re talking about it as they eat.
When an atrium appears in a story it’s likely there is a symbolic meaning. For example, the glass ceiling makes a character closer to god.
The Atrium As A Functional Room In Architecture
In architecture, an atrium is a large open air or skylight covered space surrounded by a building. Modern atria, as developed in the late 19th and 20th centuries, are often several stories high and having a glazed roof or large windows, and often located immediately beyond the main entrance doors (in the lobby).
Atria were a common feature in Ancient Roman dwellings, providing light and ventilation to the interior. The Latin word atrium referred to the open central court, from which the enclosed rooms led off, in the type of large ancient Roman house known as a domus.
The impluvium was the shallow pool sunken into the floor to catch the rainwater. As the centrepiece of the house, the atrium was the most lavishly furnished room. Also, it contained the little chapel to the ancestral spirits (lararium), the household safe (arca) and sometimes a bust of the master of the house.
It’s clear looking at the original function of the atrium what it might mean symbolically in stories:
a direct link between home and the heavens, where a character might go to look up at the sky and contemplate freedom, journeys or death.
luxury and riches — you’ll find an atrium in a house with unbound riches.
water, light and cleanliness — purity of spirit and soul
The human heart is also divided into ‘atria’. The atrium is the ‘heart’ of a large house, connecting various parts of the house to other parts. It is where various things meet, symbolically.
The inverse of an atrium is a cloister, or perhaps a basement.
Beauty and the Beast
Miss Rumphius by Barbara Cooney
The gardener’s glasshouse is a form of atrium.
I made use of the glasshouse atrium in Midnight Feast, in which the child character wishes she were more connected the outside world (but not really, now that she knows what’s out there).
An aquarium is related to an atrium… and below we have an atrium as it commonly appears in modern architecture.
Hilda Bewildered by Slap Happy Larry
Here is the background to page one of our third storybook app Hilda Bewildered, where the princess looks up and into the sky, wanting to escape.
The Jungle Book
The Jungle Book film poster depicts the jungle version of an atrium as first envisioned by the Romans in their architecture — a home in the jungle whose canopy of trees overhead lets in light. The forest is often seen as nature’s ‘cathedral’ but I think atrium is a better fit.
The concept of theme means different things in different settings. In high school literature class we are told that ‘theme’ is a word — a sort of abstract noun like ‘love’ or ‘independence’. This is okay — this gets most students passing year 11 English, but if you go on to study literature, or if you’re a writer, the single word example of theme isn’t enough.
THEME AS USED IN EVERYDAY ENGLISH
“Well, the theme of today’s meeting was definitely muffins.”
In everyday usage, ‘theme’ can refer to any collection of ideas which are somehow connected.
DEFINITION FOR WRITERS
A theme is a sentence, not a single word.
Theme is a coherent sentence that expresses a story’s irreducible meaning.
WAR is not a theme. War is a setting.
LOVE is not a theme. Love is a genre (Romance, love story)
TEEN DRUG ABUSE is not a theme. Teen drug abuse is subject matter.
THEME AND SCREENWRITING
Screenwriters are tasked with the job of coming up with a great hook and logline — even more so than novel writers because of the big budgets involved and because the traditional movie-going audience are looking for high concept stories. Accordingly, screenwriters think of ‘theme’ a little differently. They like to attach their own words to the concept. (The skeptic in me thinks that’s partly so they can package their own brands… But in the end we should pick the version that makes sense to us.)
Well-known screenwriting guru Robert McKee prefers the phrase ‘Controlling Idea’, because ‘theme’ is now used widely in colloquial language and doesn’t mean what he wants it to mean. McKee says the theme (controlling idea) exists to tell the emotional lesson of a story. This sounds a little like math class but if your brain works like this:
The Controlling Idea = Value changed by Cause
Value means the primary value in its positive or negative charge that comes into the world or life of your character as a result of the final action of the story.
Cause refers to the primary reason that the life or world of the protagonist has tuned to its positive or negative value.
e.g. Justice (VALUE) triumphs (the change) because the hero is smarter than the villain (CAUSE).
Another screenwriting guru, John Truby, thinks in terms of ‘moral argument’ and ‘symbol web’. According to Truby, theme exists to show “The writer’s view of the proper way to act in the world.”
THEME IN YOUR OWN STORIES
The best way to get a handle on the concept of theme is to write sentences summing up your own stories. Then do the same for your favourite stories by other writers. I used McKee’s formula to write the controlling ideas (after the fact).
The theme of The Artifacts: Hope (VALUE) is restored(CHANGE) because a boy realises the value of knowledge and abstract joys over the amassing of material wealth (CAUSE).
The theme of Midnight Feast: Adult-like awareness of poverty (VALUE) is gained (CHANGE) when a girl stays up late one night and sees the poverty right outside her home (CAUSE).
The theme of Hilda Bewildered: A young princess learns to deal with performance anxiety (CHANGE) when she learns the power of visualisation (VALUE) on the night of her first speech (CAUSE).
The theme of Diary of a Goth Girl: It is only after the grim reaper comes for a pessimistic try-hard goth (CAUSE) that she learns(CHANGE) the value of human kindness (VALUE).
Theme might also be expressed like this, embracing the didactic (moralistic) aspect of the story. This is often done for children’s stories.
The Artifacts: It’s better to collect knowledge and experiences than material wealth.
Midnight Feast: It’s fairly easy to ignore poverty even when it’s right outside your own window.
Hilda Bewildered: Difficult real life situations become surmountable once harnessing the power of visualisation.
Children’s literature seems to have a higher tolerance for didacticism (though the trend is against it), so you’ll often find themes written like that somewhere in the advertising copy.
The island is an ideal setting for creating a story in a social context. Like the ocean and outer space, the island is both highly abstract and completely natural. It is a miniature of the earth, a small piece of land surrounded by water. The island is, by definition, a separated place. This is why, in stories, it is the laboratory of man, a solitary paradise or hell, the place where a special world can be built and where new forms of living can be created and tested.
— John Truby, Anatomy of Story
We see islands in the oldest literature we know, from Shakespeare’s The Tempest (Prospero’s Island) to Homer’s The Odyssey (Circe’s Island) to Jason and the Golden Fleece (Lemnos, Doilones, Cius etc).
Desert islands, along with underground hideouts, are classic locales of romance, seen in stories such as Peter Pan. J.M. Barrie returned to the island setting in a later and lesser known work, Mary Rose. This was based on old Scottish legends Barrie heard as a child, in which mortals are stolen away to fairyland and return days or years later with no memory of where they have been.
Island stories often involve a shipwreck.
They also generally involve fire building.
An island without a fire is a waste of a good island.
—Swallows and Amazons, Arthur Ransome, 1932
In fact, although an island setting is often also escapist, characters are not let off the hook when it comes to work. Living on an island means intensive work, in fact: Now you are completely reliant on yourself and you must grow your food from scratch. Characters often take delight in the fruits of their labour. Crusoe really enjoys his bread.
Be careful about falling into stereotypes, especially when it comes to tropical islands.
The separate, abstract quality of the island is why it is often used to depict a utopia or dystopia. And even more than the jungle, the island is the classic setting for showing the workings of evolution. Tropical islands, with boggy marshes, humidity and jungle lifeforms are often associated in fiction with rogue scientists, carrying out experiments with life.
R.L. Stine did this in How I Got My Shrunken Head. Stine tells us only that the story takes place somewhere in ‘Southeast Asia’, and then the guide has a Spanish name, which makes the setting completely ambiguous.
Lisa A. Koosis also makes use of a tropical island setting in her book about cloning and bringing the dead back to life, Resurrecting Sunshine. Here she includes some details of the surrounding landscape, including native people who have a strong tradition of ghosts and prayer — putting me in mind of a Catholic Hispanic milieu.
Making The Most of Island Settings
In many ways, the island has the most complex story possibilities of any natural setting. Let’s take a closer look at how to get the most out of the island world in your story. Notice that the best way to express the inherent meaning of this natural setting is through the story structure.
Take time in the beginning to set up the normal society and the characters’ place within it. (Need)
Send the characters to an island. (Desire)
Create a new society based on different rules and values. (Desire)
Make the relationship between the characters very different from what it was in the original society. (Plan)
Through conflict, show what works and what doesn’t. (Opponent)
Show characters experimenting with something new when things don’t work. (Revelation or self-revelation)
Well-known Dystopian Island Settings
Lord Of The Flies
The Girl With The Dragon Tattoo
The Bridge To Terabithia
The Shipping News
The Martian (with a planet instead of an actual island)
Well-known Utopian Island Settings
Utopia by Sir Thomas More, the book which gave English the word ‘utopia’ in the first place. Unfortunately for the author, he was executed by King Henry the eighth.
Anne Of Green Gables/Anne Of The Island — Prince Edward Island removes Anne completely from her former life, to the point where in the classic story she suffers no PTSD (unlike in a proposed remake).
Robinson Crusoe — The most iconic of all island books, and an example of desert island fiction, in which a remote and ‘uncivilised’ island is used as the venue of the story and action. It has a particular attraction because it can be placed right outside the ‘real’ world and may be an image of the ideal, the unspoilt and the primit.ve It appeals directly to the sense of adventure and exploratory instinct, and to a certain atavistic nostalgia. This novel from 1719 marked the beginning of this universally popular literary genre. However, there is a good case to be made that this is a dystopian story.*
Treasure Island — R.L. Stevenson published this in 1883. This is probably the most popular island book ever.
The Lie Tree — Frances Hardinge created an apparent utopia in her award winning children’s novel.
*According to ethnologist and literary expert Susan Arndt from the University of Bayreuth … Defoe’s novel has not been properly examined. “Actually, you have to ask the question how a system of violence and enslavement could be portrayed so harmlessly,” said Arndt, whose research focuses on racism in English literature.
The Guernsey Literary and Potato Peel Society
Five On A Treasure Island/Five On Kirrin Island Again
The Light Between Oceans
To The Lighthouse by Virginia Woolf — a modernist, stream-of-consciousness novel about the Ramsay family. An example of a psychological novel.
The Voyage Of The Dawn Treader — by C.S. Lewis, part of the Narnia series.
The Old Man And The Sea — by Ernest Hemingway, set in Cuba and the Gulf Stream. A man against nature tale with biblical themes, about a man who tries to catch a fish.
Swallows and Amazons by Arthur Ransome — the islands where the children summer are islands in a wider sense; apart from the fact their father is away they are totally shielded from news of the war.
The farm at Holly Howe had all turned into foreign country. They were quite different places now that you came to them by water from an island of your own. They were not at all what they had been when you lived htere and saw the island far away over the water. Coming back to them was almost the same thing as exploration. It was like exploring a place that you have seen in a dream, where everything is just where you expect it and yet everything is a surprise.
— Swallows and Amazons, Arthur Ransome, 1932
Stories set on islands often feature a map at the beginning of the book. Geography is important.
Stories set on islands often feature significant birds.
At its most metaphorical, the island features a lone or significant tree.
ISLANDS IN PICTURE BOOKS
Tanglewood by Margaret Wild and Vivienne Goodman
Tanglewood is a tree who lives on an island far away, visited only by the wind. One day a bird shelters from the storm among its branches and a precious bond is formed. But Seagull belongs to the sky and, too soon, must leave.
Note the white space on this first page — the white space itself connotes loneliness.
Island Boy by Barbara Cooney (1988)
Barbara Cooney (August 6, 1917 – March 10, 2000) was an American writer and illustrator of 110 children’s books, published over sixty years.
The story is about a pioneer couple who move to an island and populate it with six boys and six girls. This is basically an American Western story — about world building.
The focal character is the baby of the family, Matthais (not to be confused for Matthias). The name apparently means ‘Gift from God’. As the runt of the litter, Matthais is drawn to a lone gull, and manages to tame it somewhat. It seems to be lame, but manages to fly off.
When he grows up, Matthais goes to work at his uncle’s shipyard like all of his older brothers. (The girls are married off.)
Matthais travels the world as a cabin boy, finds a wife called Hannah and brings her back to the island where the story takes a bit of a feminist turn, and Hannah produces three daughters — the youngest of whom ‘can’t sit still inside’ — the designed ‘tomboy’ of the group. Matthais calls her his ‘little wild bird’. (You just know that childhood bird is going to be significant.) The youngest daughter is compared to a bird with her ‘flyaway hair’. When she grows up she even marries a ‘sail maker’ — the closest you can get to a human bird, I guess.
Matthais’ wife dies and Annie sends her grandson back to spend time with the grandfather every weekend. He resists the urge to sell to townsfolk moving in, building houses that they call cottages. The author’s disapproval of this development is clear. “They called themselves rusticators.” The stoic and pious nature of Matthais is underscored when he says to his older daughter, “But our wants are so few now…And this is our home.”
Despite warning his grandson not to go out in the bad wind, the old man sails to the mainland, gets overturned in a storm, and drowns.
But we see the cycle of life continue when the young Matthias stands under that tree that his grandfather is buried under.
The Artifacts by Slap Happy Larry
In our picturebook app, The Artifacts, the main character’s loneliness is depicted via island symbolism.
A small planet in space does the same thing as an island at sea. In a SF story, space is metaphorically the same as an ocean.
ISLANDS IN MIDDLE GRADE NOVELS
The Silent One is written by one of New Zealand’s most loved children’s writers, Joy Cowley. My teacher handed it to me when I was about ten and I still remember it’s about a boy called Jonasi who is deaf. The island setting is a perfect match for the theme of isolation brought about by an inability to fully communicate with others.
In pulp fiction islands are a recurring setting.
The Girl Of Ink And Stars by Kiran Millwood Hargrave — Forbidden to leave her island, Isabella Riosse dreams of the faraway lands her father once mapped.
When her closest friend disappears into the island’s Forgotten Territories, she volunteers to guide the search. As a cartographer’s daughter, she’s equipped with elaborate ink maps and knowledge of the stars, and is eager to navigate the island’s forgotten heart.
But the world beyond the walls is a monster-filled wasteland – and beneath the dry rivers and smoking mountains, a legendary fire demon is stirring from its sleep. Soon, following her map, her heart and an ancient myth, Isabella discovers the true end of her journey: to save the island itself.
Beyond The Bright Sea by Lauren Wolk — This story is set on a very small imaginary island within the realworld Elizabeth Islands, near where the author lives. The islands are described as beautiful — an apparent utopia, except when you live there you know that there are social rifts, and one of the islands was used as a leper colony. The same social problems as anywhere else. However, apart from the interpersonal issues, the islands are more utopia than dystopia. There’s an endless supply of food from nature (from the sea, from the garden), and mainland problems like the build-up to war don’t touch the inhabitants.
There are bears and coyotes on the mainland, what Crow calls ‘real wilderness’. People holiday on the islands ostensibly to get out into the wild, but they’re actually protected.
CITIES AS ISLANDS
The examples above are examples of literal islands, but a metaphorical island can be something else entirely.
It can be a city.
The skyscrapers of cities are really no more than modern manmade mountains. The streets symbolic of rivers. The gardens symbolic of that ancient image of an earthly paradise first symbolized in the Garden of Eden. And even the city itself, really no more than the symbol of an island surrounded by the vastness of the ocean of nature.
The very first episode of The Narrative Breakdown podcast is about a plot device which helps to amp up the tension in a story: Sometimes it even comes with a ticking clock sound effect — more often it doesn’t — and it describes a story which has time as a pressing issue. If there’s a bomb in the story you have an especially clear example of a Ticking Clock Plot Device e.g. the movie Speed.
The ticking clock device has been used in storytelling to increase narrative drive for many generations. It is used in Cinderella, who must escape from the ball before midnight, before her carriage turns back into a pumpkin. Often, the device is implied rather than stated outright. In Hansel and Gretel, we know the witch will eventually eat the children. That could happen at any moment, though she’s waiting for them to fatten up.
Other Examples Of Ticking Clocks In Movies
Die Hard 2 — a plane running out of fuel
Speed — a bomb is set to go off if the bus goes under 50 miles per hour
Se7en — a cop must stop a serial killer before he kills his next victim
The Fugitive — an innocent man must prove his innocence before being caught again
Dumplin — Performances always give a story narrative drive because they provide a ticking clock. Without that, Dumplin would’ve been in great danger of losing momentum.
Ticking Clocks In Picture Books
Hilda Bewildered stars a petrified young princess, charged with the task of delivering a speech to open winter. As the live broadcast draws near, the princess concocts a story in her head to help her through the task.
Variations of the ticking clock device can be found in a wide variety of genres — not just in thrillers — such as in Little Miss Sunshine (a road trip with a beauty pageant as deadline) and Planes, Trains and Automobiles, in which a man wants to make it home in time for Thanksgiving with his family in his warm, cosy house.
On the podcast, Cheryl’s first example of this device happens to be a children’s book: The Cat In The Hat, in which an unwelcome visitor makes a mess of the place, which must be cleaned up again by the time the mother gets home.
In picture books with ticking clocks, it is often the parent(s) who have made some rule, and it is universally understood that if the rule is broken there will be terrible consequences.
Aside from our own Hilda Bewildered, another picturebook that combines ticking-clock and the snowy, dreamy atmosphere of a mood piece is Home By Five, byRuth Wallace-Brodeur, illustrated by Mark Graham.
As you can see, this is a gentle, dreamy book, beautifully illustrated in pastels.
But to contrast with the dreamy mood (and the dreamy Rosie), here on the first page a ticking-clock urgency is set up, as Papa instructs Rosie to be home by a certain time. He helps her to get ready for her ice-skating session. This is a handsome, nurturing dad who we don’t want to disappoint.
So we get a little antsy when we see Rosie dilly-dally along the way home, despite her best intentions. She stops to swing around the poll and to look inside the bakery window, and all the time the reader can see she’s not hurrying. But it’s a little frustrating because we aren’t given access to the time, either. This book sets out to be a mood piece, with evocation descriptions of the wintry landscape. But there’s that confounded ticking clock, ruining it for us as it’s ruined for Rosie…
We don’t know what time it is until Rosie arrives home. The clock tells us she’s pretty late. Her parents discuss what to do.
On the final page we see their decision: The 1992 option is to buy their daughter a wristwatch.
In two of our story apps I make use of the ticking clock device: In Midnight Feast we have Roya’s excitement of the lead up to Midnight, though I invert this device by drawing her evening out.
Jeff Kinney also makes use of the ticking clock in several of his Diary of a Wimpy Kid The Long Haulgags.
A continuous narrative is a type of visual story that illustrates multiple scenes of a narrative within a single frame.
Multiple actions and scenes are portrayed in a single visual field without any dividers. The sequence of events within the narrative is defined through the reuse of the main character or characters.
Continuous narrative emphasises the change in movement and state of the repeating characters as indicators of scene or phase changes in the narrative.
There are 7 main categories of narrative art. Narrative art is art which tells a story.
Monoscenic — represents a single scene with no repetition of characters and only one action taking place
Sequential — very much like a continuous narrative with one major difference. The artist makes use of frames. Each frame is a particular scene during a particular moment.
Continuous — Continuous narrative art gives clues, provided by the layout itself, about a sequence. Sequential narrative but without the frames.
Synoptic — offers the synopsis of a bigger story. You must know a story before you can understand synoptic narrative.
Simultaneous — has very little visually discernible organisation unless the viewer is acquainted with the story it tells. There’s an emphasis on repeatable patterns.
Panoptic — depicts multiple scenes and actions without the repetition of characters. Think of the word ‘panorama’. ‘All-seeing’ (pan + optic)
Progressive — a single scene in which characters do not repeat. However, multiple actions are taking place in order to convey a passing of time in the narrative. A progressive narrative is not to be interpreted as a group of simultaneous events but rather a sequence that is dependent on its position on the page. Actions displayed by characters in the narratives compact present and future action into a single image.
Continuous narrative art is pretty much exactly the same as sequential narrative art exceptminus the frames that help the viewer to know where one phase ends and the next begins.
Jan Ormerod is also a fan of continuous narrative in her illustrations. See Sunshine, Moonlight, Putting Mummy to Bed. Below Ormerod uses continuous narrative to depict a child getting undressed and dressed. I make use of this same technique to show a child getting ready for bed, but in an interactive picture book app, Midnight Feast.
Ian Falconer uses continuous narrative in his Olivia the pig stories. Here, Olivia the pig waits impatiently for her mother to sew her a different colored soccer shirt in Olivia and the Missing Toy. Not seen here is the bit where she walks off, bored.
The double spread below is from Olivia and the Fairy Princesses. Continuous narrative is especially effective in stories about a hyperactive little person (or animal-person stand-in) because the multiple images convey a sense of movement.
The cat drinking milk in Wanda Gag’s Millions of Cats is an example of continuous narrative because the fall of the hill forms a clear temporal guide.
The road in Virginia Lee Burton’s Katy and the Big Snow provides a temporal guide. So this is an example of continuous narrative art.
The following scene is from Diary of a Wombat by Jackie French, illustrated by Bruce Whatley.
Continuous narrative is not just used in ‘art’. Here’s an image from the Stihl home page, presumably to convey the idea that if you buy the Stihl tools you can do all of these tasks in a fraction of the usual time.
Any writer will have heard the following advice from Anton Chekov:
If you say in the first chapter that there is a rifle hanging on the wall, in the second or third chapter it absolutely must go off. If it’s not going to be fired, it shouldn’t be hanging there.
I’m reminded of this quotation when reading a different kind of advice: Tips for what to do and what not to do, for those of us producing interactive content for children. In The Art and Science of the Children’s eBook, Dr. Warren Buckleitner advises something similar to Chekhov:
And of course, I think of a page in our own app, Midnight Feast, which features a balloon. Incidentally, the balloon cannot be popped. Nor can the guitar be strummed. The books on the shelf cannot be read. The rug cannot be vacuumed.
I do remember that ‘balloon pops on touch’ was a part of our initial plans for Midnight Feast. Why did we plan it that way? For exactly the reason Buckleitner explains above. But as the story took shape, it made more sense thematically and symbolically, that the interactive part of this page shouldn’t be about balloons popping — which more naturally symbolises the ‘bursting of hopes and dreams’ (this comes later in the story) — but rather this scene became about ‘enclosure’. Roya is locked inside a small house, and so the nesting of the dolls on top of the nested tables are something I wanted the reader to contemplate. So we made those interactive instead. If you touch the dolls they jump inside each other. I coloured them luridly to suggest they might be a hotspot.
The balloon remains as part of the interior decoration, because this is a father trying to create a party atmosphere for his daughter. I justified it at the time as an ironic counterpoint to the main character’s emotions — the balloon has a big smiley face on it, but is upside down, to match Roya’s lacklustre expression.
Should the balloon be pop-able, nonetheless?
The creation of interactive stories is rife with pitfalls, and full of contradictory advice. Counter advice from the very same document cautions against ‘sprinkling an app with hotspots’ that do not support the story:
Why does the reader think that by touching a balloon it must pop? This expectation does not come from real life, because a balloon cannot be burst simply by touching it. A balloon may burst if poked with something sharp, granted, but I would argue that the reader expectation for popping balloons on screen comes not from any real-world analogue but from prior touchscreen experience. Namely, from games.
It is true, however, that when the user expects functionality and doesn’t get it, there is a micro-disappointment. This leads to several more philosophical questions:
To what extent should creators of interactive books cater to the easily won thrills which follow the user from gaming-world?
To what extent should we expect readers to ‘work’ for meaning? (By ‘work’, I mean ‘think’ — ‘Why is this part of the screen responsive, but not this one?’)
When creating artwork for interactive stories, is it better to ‘leave out the balloon’ altogether, if the user expects it to pop? To what extent do we cater to this?
And which parts of a fictional environment will the user expect to be interactive anyhow? Might this change over time?
Must the user know exactly what to expect upon first reading, or second? Or should interactive books open themselves up slowly, upon subsequent readings? Will users even read something twice if they must tap without reward?
Are there ways artists can signal unobtrusively to the reader which elements are hotspots and which are not, perhaps with colour? If I had made the balloon the same hue as the wallpaper, perhaps no one would think to tap it? Then again, would they even notice it?
The user expects the balloon to pop because they have popped many digital balloons on touchscreens before. As end users continue to interact with touch screens, and as touch screens become ever more integrated into our daily lives, no doubt user expectations will evolve. The question is, in which direction? And who is driving the evolution? Developers, of course. The more pop-able balloons that arrive in the touchscreen world, the more balloons will exist to be popped.
Film School Rejects shared a short film called Gumshoe, which is four minutes shot from a first person point of view. As FSR note:
First person POV can be tricky to pull off because of how limiting the field of view is. It’s the same thing with found footage, but even without the shaky cam (or at least a less shaky cam), it can be disorienting and leave an audience frustrated by the loss of control. When it’s done well, it can be very cool. Still a gimmick, but an entrancing one.
In the noir film, the first person point of view serves several purposes and one of those purposes is to add a comic (as well as comical) tone. The ‘kapow’ type voiceovers add to this humorous tone. A woman’s legs viewed from the top-down quash any real attempt at the familiar ‘sexy pose’.
FIRST PERSON POV IN PICTUREBOOKS
What roles might this POV play in picturebooks?
I have made use of it — though not across an entire work — in Midnight Feast, in which the reader views the hallway from the young protagonist’s point of view. The point of view soon shifts to one of ‘reader’ because a touch on the screen sees the protagonist in front of the reader, pressed against the wall, trying not to be seen.
A shifting point of view adds variety to a picturebook, which is especially necessary in a story like Midnight Feast, in which the action takes place entirely inside one small apartment and stairwell. But even in cases where there are plenty of beautiful settings, an illustration from first person point of view can aid reader identification with the protagonist, and so I’m making use of it again in Hilda Bewildered. Below is a screenshot for page 22:
In this case I included the hand of the main character. The green ring is significant to the plot, and I also needed the speech bubble to be coming from somewhere (even if it is just a hand). Technically, at that angle, a passenger in the back seat of a car would not see the taxi driver’s eyes but rather his head (I only know this because I worked from a reference photo) but I have illustrated the driver’s rather menacing eyes and I’ve made sure they are looking straight at the reader. In conjunction with the first person point of view, I hope that when the reader first turns onto the page, that those eyes will heighten the suspense. Where is Hilda going? Who with? What’s going to happen when they get there? All of this works better if readers can put themselves into the position of the main character.
On one page of Midnight Feast I decided early on that I had to have a tear drop falling onto a plate. I didn’t really consider how I was going to do this without owning animation software — so far I’ve not been convinced that highly animated storyapps tell a better story than ‘semi-animated’ ones like ours. But this really had to be animated.
When I looked up slo-mo videos of droplets falling — thanks, Interwebs! — I found that the way a droplet falls and splashes is completely different to what I’d imagined. When I showed Dan my animation, based closely on the video, he said it didn’t look realistic. I assured him it was ‘realistic’, but the real problem was, it wasn’t believable, so we modified reality a little and ended up with a stop-motion kind of effect which isn’t perfect but quite cool nonetheless. (I’m always amazed when my animation works at all.)
This raised an important point for me, which is as true of drawing as of animation: There is a difference between accurate and convincing. It applies to stories equally.