All complete narratives feature a battle scene. No, that doesn’t have to be a literal battle scene, Lord of the Rings style. In fact, we should be thinking outside that box altogether. One thing I love about Larry McMurtry’s anti-Western novels (especially Lonesome Dove) is that he condenses the gun battles and torture scenes in favour of character conflict.
I often feel the battle sequence in a movie goes on too long. I feel this way about the children’s animation Monster House and also about the Pixar animation Inside Out. The former happened because the plot was too thin in general, the latter because a female myth structure should more naturally be shorter.
WHAT IS THE BATTLE SEQUENCE?
Not everyone calls it the battle sequence. In fact, that is specifically John Truby’s term. More traditionally it’s known as the climax.
When your character reaches the climax, everything is stacked against them. They think fast, piecing together clues in their head. Usually, those clues are tidbits of knowledge you’ve placed earlier in the story, along with hints the main character observes in the moment. The protagonist assembles these clues into an important realization. Then they use their newfound understanding to win the day.
- Throughout the middle of the story the main character and opponent engage in a punch-counterpunch confrontation as each tries to win the goal.
- The battle is the final conflict between main character and opponent and determines which of the two characters wins the goal.
- A battle can be violent or it can be of words. In an action thriller it will probably be violent. In a rom-com it will probably be verbal.
- The battle is an intense and painful experience for the hero. The hero has to come close to death, even if only metaphorically.
The battle sequence looks quite different in the female myth form. Namely, the fight will be internal, externalised as a representation of the main character’s psychology. These stories avoid sturm und drang.
THE BATTLE SEQUENCE IN CHILDREN’S LITERATURE
Since a child’s main weakness is that they are small and without power, a lot of children’s stories have historically relied on an adult stepping in to help. The child’s main job was to find someone more powerful. Victorians preferred the version of “Little Red Riding Hood” in which the adult male woodcutter saves the day, and alternatives of that era have basically been forgotten.
The hero or heroine of a fairy tale usually cannot kill the dragon or marry the princess without help. This, of course, is contrary to the American tradition that if you go it alone and work hard enough, you will get to the top. In fairy tales, characters who refuse help, or refuse to help others, end up covered with tar or talking frogs and snakes.
— Alison Lurie: Don’t Tell The Grown-up: The subversive power of children’s literature
Not all fairy tales follow this general rule of course. That’s because the fairy tales which we read today have been edited by Victorian men who liked it when men stepped in to save women and children. Fairy tales such as “The Gallant Tailor” and “Mollie Whuppie” feature protagonists who save themselves, but it’s unlikely you were exposed to those as a child.
In contemporary children’s fiction, children fight their own battles. However, they very often call in someone more powerful/older to help them in the pre-battle stage. That helper might be just a little bit older, or they might be eccentric (powerless in their own way).
- In Monster House the children call on the help of the guy who plays computer games down at the arcade.
- Harris Trinsky in Freaks and Geeks
Or helper might be very old e.g. a grandparent, neighbour, wizard/witch or realistic equivalent.
These days help may come from the Internet. Courage the Cowardly Dog was one of the first children’s shows to do this — back when the Internet was very new and therefore novel. Courage would regularly consult the anthropomorphized PC in the Bagge family attic. 25 years on, children’s writers seem less enthused about having The Web solve children’s problems. Now writers of realistic contemporary fiction might have to contrive ways to keep phones out of their characters’ hands all the time.
The people who regularly help children in real life rarely help them in stories. Therefore, you’ll rarely see a parent or a teacher helping a fictional child in any useful way. They may try to help, but inadvertently make the situation worse. This is to do with wish fulfilment — the wish to be independent. Or rather, the first step towards independence.
WHAT DOES A BATTLE LOOK LIKE IN CHILDREN’S STORIES?
In books for the very young, you’re not going to find many guns, bows and arrows, fisticuffs and arguments (though you will sometimes). Still, picture books definitely feature ‘battles’.
- Oftentimes, the battle phase seems to comprise about half the entire book.
- The battle scene may be a ‘culmination’ of ridiculousness (followed by calm after the page turn, perhaps with more white space and calming rhythm.)
- Therefore, the ‘battle scene’ in a picture book might also be called the ‘Culmination’.
- It might also be called ‘The Fright’.
- The battle isn’t necessarily between the child and the main opponent. Rather, another opponent will often step in.
What form does this so-called battle sequence take in picture books? I’ve been breaking down the story structure of picture books for some time now. Now it’s time to take a look at the picture books on my shelf and those studied on this blog.
AN ACTUAL GUN BATTLE
Hunters with guns are switched out for the lesser opponents (the animals residing in Thidwick’s antlers) to create a more dramatic battle scene.
AN OVERSIZED BODILY FUNCTION
- You can see an oversized bodily function in The Three Little Pigs in which the wolf huffs and puffs and blows the houses down. However, in The Three Little Pigs, the sneezing is not the main battle scene. The main battle scene (at least in less bowdlerized versions) is the wolf falling splash into the pot.
- In Wake Up Do, Lydia Lou! by Julia Donaldson all the animals in the story sneeze together and wake up a sleeping toddler.
- In Yertle the Turtle by Dr Seuss, the king turtle is toppled off his perch when the turtle on the bottom of the stack burps.
TRICKSTER HERO WINS BY SAPPING THE OPPONENT’S STRENGTH/POWER
- Our hero is a trickster archetype who challenges the opponent to perform things which will eventually lead to their own downfall. We see tricksters in classic tales such as The Emperor’s New Clothes.
- In a mythically structured narrative our protagonist defeats a dragon as an archetypal trickster, tiring him out until he’s fast asleep by challenging him to perform tiring feats. (The Paper Bag Princess by Robert Munsch)
A SCARY CHARACTER SUDDENLY POUNCES AFTER A LONG LEAD UP
This kind of story has its origins in oral narrative such as Little Red Riding Hood. The young listener/reader KNOWS what’s going to happen — the thrill is in the waiting.
- In Wolf Won’t Bite by Emily Gravett wolf has enough of performing circus tricks for three show-off little pigs and eventually bites them.
THE CULMINATION OF RIDICULOUS, ESCALATING (POSSIBLY NEAR DEATH) EXPERIENCES
This often happens in a tall tale or in a comic classic/carnivalesque plot.
- In The Five Chinese Brothers by Claire Huchet Bishop a city tries to murder a man but they can’t do it because he has four brothers and each has a secret superpower. Battle scenes: an attempted drowning, an attempted execution, an attempted burning at the stake, an attempted burning in the oven.
- In And To Think I Saw It On Mulberry Street, Inside a boy’s imagination, a simple horse and cart becomes an entire procession of motley scenarios. The illustration starts simple then becomes more and more detailed until nothing more will fit on the page. The battle scene, in other words, is extreme chaos.
- In Stuck by Oliver Jeffers there are so many things stuck in a tree that it’s impossible to imagine anything bigger or more ridiculous.
THE OPPONENT IS INJURED/SCARED OFF BUT NOT KILLED
- In Garth Pig And The Ice Cream Lady by Mary Rayner a trickster wolf is pushed into the river. This doesn’t kill her — she dashes off into the wilderness.
- InThe Amazing Bone by William Steig a trickster fox is turned into a mouse by a magic bone
THE MAIN CHARACTER GETS CAUGHT UP IN THEIR OWN TERRIBLE PLAN
This kind of battle happens when the character is ‘their own worst enemy’.
- A brilliant example of this kind of inner battle occurs in This Moose Belongs To Me by Oliver Jeffers, in which a boy on a journey literally gets entangled in the yarn he draped about precisely to help him find his way home.
- In Neil Gaiman’s middle grade book Coraline, the battle sequence is a chapter straight out of a gothic novel, in which the main character must work her way out of her imaginary household before it morphs into such a shape that it will somehow enfold her within its clutches.
THE MAIN CHARACTER SHOWS KINDNESS AND WINS THE ENEMY OVER
During the climax of the story, your hero shows an astounding level of kindness to the enemy. It might come in the form of unconditional acceptance, unusual empathy and understanding, or an actual gift with a great deal of personal significance. The hero might even give away the very thing the villain was trying to steal. This gesture of goodwill causes a change of heart. The villain decides to stop doing harm, at least for now.In The Lego Movie, all the lego realms are terrorized by Lord Business. He plans to glue all the lego pieces permanently into place, freezing everyone exactly how he wants them. The main character, Emmet, is supposed to be a special person with the power to stop Lord Business, but toward the end, he discovers that he’s no more special than the next lego. To stop the fighting and gluing, Emmet meets with Lord Business. Emmet explains that Lord Business is also special, and that he has something unique to contribute to the world. Because of this conversation, Lord Business abandons his evil plans.
The gesture of goodwill is a good match for a character-focused story. But like other character-based conflicts, it’s important to set things up ahead. You’ll want a sympathetic villain with a motivation the audience understands. However, you don’t have to tell their whole backstory in a flashback. Your hero can piece together the villain’s backstory and motivation, and then use that information in making their gesture.