On one page of Midnight Feast I decided early on that I had to have a tear drop falling onto a plate. I didn’t really consider how I was going to do this without owning animation software — so far I’ve not been convinced that highly animated storyapps tell a better story than ‘semi-animated’ ones like ours. But this really had to be animated.

When I looked up slo-mo videos of droplets falling — thanks, Interwebs! — I found that the way a droplet falls and splashes is completely different to what I’d imagined. When I showed Dan my animation, based closely on the video, he said it didn’t look realistic. I assured him it was ‘realistic’, but the real problem was, it wasn’t believable, so we modified reality a little and ended up with a stop-motion kind of effect which isn’t perfect but quite cool nonetheless. (I’m always amazed when my animation works at all.)

This raised an important point for me, which is as true of drawing as of animation: There is a difference between accurate and convincing. It applies to stories equally.

I’m reminded of the droplet because I just happened upon this: A Hand-Cranked Automaton That Mimics the Effect of a Raindrop Hitting Water.

Nature truly is amazing.